Description
The game is designed primarily with the principals of choice and cause & effect in mind. You are able to choose which
While the story is complicated, deep, and also adhered to the cause & effect principle - you only encounter plot points or conversations that you 'choose' to run into, and the game never refers to something that you didn't encounter but will to things that you did, even if they are off the beaten path - it's curiously devoid of humanity. Your brother gets killed and you shrug and say something in your usual deadpan. This is somewhat understandable; since you are half-machine, the human in you can't even come out at key points. Still, it's disconcerting.
As good as the gameplay is, there is never any meaty feeling of danger that usually makes this sort of
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